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Xbox Series X: A Closer Look at the Technology

Power, speed, compatibility.

A few short months ago the team at Microsoft revealed the Xbox Series X, boasting the fastest and most powerful console ever made. Xbox Series X will set a new benchmark for power, speed and compatibility. Today we get a closer look at the technical specifications and internal components of Xbox Series X.

Xbox Series X
CPU8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU
GPU12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size360.45 mm2
Process7nm Enhanced
Memory16 GB GDDR6 w/ 320b bus
Memory Bandwidth10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage1 TB Custom NVME SSD
I/O Throughput2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage1 TB Expansion Card (matches internal storage exactly)
External StorageUSB 3.2 External HDD Support
Optical Drive4K UHD Blu-Ray Drive
Performance Target4K @ 60 FPS, Up to 120 FPS

The next generation of Xbox is defined by three primary characteristics of power, speed and compatibility, so basically making games look better, play better, with more time playing and less time waiting on loading. If you want a full rundown head over to Xbox to read everything there is to know.

As for power the Xbox Series X shows off some serious muscles with a Custom Zen 2 CPU 8x cores @3.8GHz, a GPU with 12 TFLOPS, 52 CUs @1.825GHz, 16 GB GDDR6 w/ 320b bus memory and a process of 7nm Enhanced.

The desired performance target is to get gamers playing 4K @ 60-120FPS. Of course as previously announced another massive feature for Xbox Series X will be support for hardware accelerated DirectX Raytracing, which simulates the properties of light and sound in real time.

The speed has also sufficiently jumped into hyperdrive one may say, rocking IO throughput at 2.4GHZ raw, memory bandwidth at 10GB at 560GB a second. A noticeably huge upgrade here comes in the form of the internal storage, finally making the move away for the old HDD and strutting on into the world of NVMe SSD’s, which again means, more time gaming less time waiting.

Finally compatibility, and it seems Microsoft aren’t mucking around here either when it comes to getting along with older games, suggesting that old games will run smoother, prettier, and faster than they have ever been. This time the backwards compatibility is done with no emulation layer, but rather at the hardware level, helping games benefit from the full CPU and GPU clocks of Series X

Power, speed, compatibility is just the beginning as Microsoft start releasing a little bit more to get us all excited and trust us, there is plenty more good news to come.

Written by Jimmy Lindsay

Now he's getting a tattoo. Yeah he's gettin' ink done.
He asked for a '13' but they drew a '31'.

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