Valve release Dota 2 Gameplay Update 7.25
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Valve release Dota 2 Gameplay Update 7.25

Valve usually drop a major patch once a major tournament finishes, but as ESL One Los Angeles 2020 has been postponed (note, not cancelled like EPICENTER Major and OGA Dota Pit), Valve have surprised us by releasing 7.25 ahead of schedule. How nice, Mr. Icefrog.

There is a host of item and hero changes, most noticeably the rework of Boots of Travel (now upgrades your Town Portal Scroll by reducing its cooldown, allow it to target units, and does not consume a charge on use), and the addition of Scepters to Snapfire (Allows you to swallow an allied creep or hero, and spit it towards enemies with a HUGE range like her Ultimate) and Void Spirit ( Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies – Slightly less boring, but perhaps more impactful).

Thanks, dotavru

Other noticeable changes include the change to Power Runes (spawn at 4 mins instead of 5, only 1 Power Rune after 40 mins), Dazzle’s Scepter rework that encourages core Dazzle’s (When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away), and a significant change to Hero Kill AoE Gold. Although, you may have had to major in Maths to understand the formula changes (Or wait for Purge’s 28 hour video explaining the patch).

To read the patch notes yourself, either click here or read below.

GENERAL

  • All Pick hero picking has been reworked. It now has 5 rounds, each round Radiant and Dire pick 1 hero each at the same time and the selections each team makes is hidden until the next round. If a duplicate pick occurs, the player who picked it second will be given some extra time to select another hero.
  • Reworked how hero banning works in All Pick. Previously half of the voted heroes would get banned. Now each ban has a 50% chance of succeeding. If there are less than 10 heroes banned, heroes will automatically roll for banning based on their ban rate at your MMR bracket.
  • Power Runes initially spawn at 4 minutes now (subsequent spawns are still every 2 minutes)
  • Power Runes no longer spawn on both sides of the map at 40 minutes
  • Removed the team based rubber band mechanic for hero kills (formula reworked and simplified below)
  • Hero kill sprees gold bounty increased from 60->480 to 200->690
  • Hero kill sprees xp bounty increased from 400->1800 to 500->2040
  • Captain’s Mode now has ban counts per phase changed from 3/2/1 to 4/1/1
  • Random Draft hero pool reduced from 50 to 40
  • Radiant Ancient creeps are now easier to stack
  • Tier 1 neutral item drop rates increased from 10 to 14%
  • Fountain attack damage increased from 275 to 300
  • Neutral creep Ice Armor slow reduced from 30 to 25
  • Neutral creep Ice Armor armor reduced from 6 to 5
  • Illusion rune now has similar cast mechanics as Manta (shuffle, dispel, dodge)

ITEMS

Valve release Dota 2 Gameplay Update 7.25

FADED BROACH

  • Mana reduced from 225 to 200
Valve release Dota 2 Gameplay Update 7.25

IRON TALON

  • Now works on Ancients
Valve release Dota 2 Gameplay Update 7.25

POOR MAN’S SHIELD

  • Agility increased from 7 to 8
Valve release Dota 2 Gameplay Update 7.25

PHILOSOPHER’S STONE

  • Gold income increased from +60 to +70
Valve release Dota 2 Gameplay Update 7.25

GROVE BOW

  • Attack Speed increased from 10 to 15
Valve release Dota 2 Gameplay Update 7.25

NETHER SHAWL

  • Magic resistance increased from 20% to 25%
Valve release Dota 2 Gameplay Update 7.25

SPIDER LEGS

  • Turn rate increased from +30% to +50%
  • Passive movement speed increased from 24% to 28%
Valve release Dota 2 Gameplay Update 7.25

REPAIR KIT

  • Self regen increased from +17 to +20
Valve release Dota 2 Gameplay Update 7.25

ENCHANTED QUIVER

  • Cooldown reduced from 8 to 6
Valve release Dota 2 Gameplay Update 7.25

HAVOC HAMMER

  • Knockback area increased from 300 to 350
  • Slow now affects attack speed
Valve release Dota 2 Gameplay Update 7.25

FLICKER

  • Cooldown reduced from 5 to 4
  • Range reduced from 600 to 450
Valve release Dota 2 Gameplay Update 7.25

THE LEVELLER

  • Attack speed increased from 50 to 60
Valve release Dota 2 Gameplay Update 7.25

MINOTAUR HORN

  • Spell immunity duration increased from 1.75 to 2
Valve release Dota 2 Gameplay Update 7.25

WITLESS SHAKO

  • Health increased from 1000 to 1200
Valve release Dota 2 Gameplay Update 7.25

SEER STONE

  • Now provides +10 Mana Regen
Valve release Dota 2 Gameplay Update 7.25

BALLISTA

  • Knockback pure damage increased from 30 to 40
Valve release Dota 2 Gameplay Update 7.25

WOODLAND STRIDERS

  • Health regen increased from 50 to 60
Valve release Dota 2 Gameplay Update 7.25

TOWN PORTAL SCROLL

  • Cost increased from 50 to 90
Valve release Dota 2 Gameplay Update 7.25

BOOTS OF TRAVEL

  • No longer has an active
  • Upgrades Town Portal Scroll while equipped. Reduces its cooldown to 40 seconds, allows it to target units, and does not consume a charge on usage.
  • Movement speed increased from 32/35% to 38/44%
Valve release Dota 2 Gameplay Update 7.25

JAVELIN

  • Damage reduced from 100 to 80
Valve release Dota 2 Gameplay Update 7.25

MJOLLNIR

  • Attack speed reduced from +75 to +65
Valve release Dota 2 Gameplay Update 7.25

ORB OF VENOM

  • Damage per second reduced from 5 to 2
  • Melee slow increased from 12% to 15%
  • Slow duration reduced from 3 to 2
Valve release Dota 2 Gameplay Update 7.25

RING OF REGEN

  • Cost reduced from 250 to 225
Valve release Dota 2 Gameplay Update 7.25

HEADDRESS

  • No longer requires an Iron Branch
  • No longer provides +3 All Stats
  • HP regen increased from 2 to 2.5
Valve release Dota 2 Gameplay Update 7.25

SAGE’S MASK

  • Mana regeneration increased from 0.75 to 1
  • Cost reduced from 250 to 225
Valve release Dota 2 Gameplay Update 7.25

RING OF BASILIUS

  • No longer requires an Iron Branch
  • No longer provides +3 All Stats
  • Mana regen aura increased from 1.25 to 1.4
Valve release Dota 2 Gameplay Update 7.25

BUCKLER

  • No longer requires an Iron Branch
  • No longer provides +3 All Stats
  • Recipe cost reduced from 300 to 225
  • Armor increased from 2 to 2.5 (heroes and player units only)
Valve release Dota 2 Gameplay Update 7.25

VLADMIR’S OFFERING

  • All Stats reduced from +6 to +5
  • Mana regen increased from 1.25 to 1.5
Valve release Dota 2 Gameplay Update 7.25

VEIL OF DISCORD

  • Mana regen increased from 1.25 to 1.5
Valve release Dota 2 Gameplay Update 7.25

BLOODTHORN

  • Now requires Hyperstone instead of Crystalys
  • Attack Damage reduced from +75 to +30
  • Attack Speed increased from 30 to 85
  • No longer has a passive critical strike chance
Valve release Dota 2 Gameplay Update 7.25

BATTLE FURY

  • Now requires Broadsword and Mithril Hammer instead of Demon Edge and Recipe
Valve release Dota 2 Gameplay Update 7.25

BROADSWORD

  • Cost reduced from 1200 to 1000
  • Damage reduced from +18 to +16
Valve release Dota 2 Gameplay Update 7.25

CRYSTALYS

  • Recipe cost increased from 500 to 700
  • Damage reduced from 45 to 34
  • Critical Strike chance increased from 20% to 30%
Valve release Dota 2 Gameplay Update 7.25

VANGUARD

  • No longer has a 200 gold recipe
Valve release Dota 2 Gameplay Update 7.25

CRIMSON GUARD

  • Recipe cost increased by 200
Valve release Dota 2 Gameplay Update 7.25

ABYSSAL BLADE

  • Recipe cost increased by 200
Valve release Dota 2 Gameplay Update 7.25

EAGLESONG

  • Cost reduced from 3200 to 3000
Valve release Dota 2 Gameplay Update 7.25

BUTTERFLY

  • Agility reduced from 35 to 30
Valve release Dota 2 Gameplay Update 7.25

ETHEREAL BLADE

  • Ether Blast primary attribute damage reduced from 200% to 150%
  • Ether Blast base damage increased from 75 to 125
Valve release Dota 2 Gameplay Update 7.25

KAYA AND SANGE

  • Mana loss reduction increased from 16% to 18%
  • Spell amplification increased from 12% to 14%
Valve release Dota 2 Gameplay Update 7.25

YASHA AND KAYA

  • Mana loss reduction increased from 16% to 18%
  • Spell amplification increased from 12% to 14%
Valve release Dota 2 Gameplay Update 7.25

NULLIFIER

  • No longer mutes enemies
  • Now continuously dispels the target
  • Duration reduced from 6 to 5
  • Slow reduced from 100% for 0.4 seconds to 80% for 0.5 seconds
  • Cooldown reduced from 13 to 11
  • Cast range increased from 600 to 900
  • Armor increased from +5 to +8
  • Damage increased from +65 to +80
Valve release Dota 2 Gameplay Update 7.25

FORCE STAFF

  • Cast range reduced from 750 to 550 (850 for enemies)
  • No longer undispellable
Valve release Dota 2 Gameplay Update 7.25

HURRICANE PIKE

  • Allied cast range reduced from 800 to 550
  • No longer undispellable
Valve release Dota 2 Gameplay Update 7.25

GLIMMER CAPE

  • Cast range reduced from 800 to 550
Valve release Dota 2 Gameplay Update 7.25

OBSERVER WARD

  • Vision reduced from 1600 to 1400
Valve release Dota 2 Gameplay Update 7.25

HOLY LOCKET

  • Recipe reduced from 800 to 500
Valve release Dota 2 Gameplay Update 7.25

NECRONOMICON

  • Gold and XP bounties reduced from 100/150/200 to 50/100/150
  • Recipe cost reduced from 1300 to 1250
Valve release Dota 2 Gameplay Update 7.25

AEON DISK

  • Cooldown reduced from 115 to 105
Valve release Dota 2 Gameplay Update 7.25

SILVER EDGE

  • Debuff now reduces regen and heals by 50%
Valve release Dota 2 Gameplay Update 7.25

CLARITY

  • Duration reduced from 50 to 30 seconds
  • Mana regeneration increased from 4.5 to 6
Valve release Dota 2 Gameplay Update 7.25

INFUSED RAINDROPS

  • Mana regen increased from +0.75 to +0.9
Valve release Dota 2 Gameplay Update 7.25

BOTTLE

  • Cost reduced from 650 to 625
Valve release Dota 2 Gameplay Update 7.25

MEDALLION OF COURAGE

  • Mana regeneration increased from 0.75 to 1.25
Valve release Dota 2 Gameplay Update 7.25

SOLAR CREST

  • Mana regeneration increased from 1.5 to 1.75
Valve release Dota 2 Gameplay Update 7.25

RING OF HEALTH

  • Health regen increased from 6 to 6.5
  • Cost reduced from 850 to 825
Valve release Dota 2 Gameplay Update 7.25

VOID STONE

  • Cost reduced from 850 to 825
Valve release Dota 2 Gameplay Update 7.25

PERSEVERANCE

  • Health regen increased from 6 to 6.5
Valve release Dota 2 Gameplay Update 7.25

HOOD OF DEFIANCE

  • Health regeneration increased from 8 to 8.5
Valve release Dota 2 Gameplay Update 7.25

PIPE OF INSIGHT

  • Health regeneration increased from 8 to 8.5
  • No longer provides +3 All Stats
Valve release Dota 2 Gameplay Update 7.25

LOTUS ORB

  • Manacost increased from 75 to 150
Valve release Dota 2 Gameplay Update 7.25

HELM OF IRON WILL

  • Health regen increased from 3.5 to 5
  • Cost increased from 900 to 925
Valve release Dota 2 Gameplay Update 7.25

RING OF TARRASQUE

  • Cost reduced from 700 to 600
  • Health regen increased from 3.75 to 4.5
Valve release Dota 2 Gameplay Update 7.25

TRANQUIL BOOTS

  • Health regen reduced from 16 to 14

HEROES

Valve release Dota 2 Gameplay Update 7.25

ABADDONTALENTS

  • Level 25 Talent increased from 375 AoE Mist Coil to 425
Valve release Dota 2 Gameplay Update 7.25

ALCHEMIST

  • Agility gain increased from 1.2 to 1.5
Valve release Dota 2 Gameplay Update 7.25

ARC WARDEN

  • Base movement speed increased from 280 to 285
Valve release Dota 2 Gameplay Update 7.25

BATRIDER

Valve release Dota 2 Gameplay Update 7.25

FIREFLY

  • Firefly movement speed reduced from 5/10/15/20% to 4/8/12/16%
Valve release Dota 2 Gameplay Update 7.25

FLAMEBREAK

  • Flamebreak impact damage reduced from 50/75/100/125 to 30/60/90/120
Valve release Dota 2 Gameplay Update 7.25

BEASTMASTER

  • Base attack speed increased from 100 to 110
Valve release Dota 2 Gameplay Update 7.25

WILD AXES

  • Wild Axes damage type changed from Physical to Magical
  • Wild Axes debuff duration increased from 10 to 12
  • Wild Axes no longer pierce Spell Immunity
Valve release Dota 2 Gameplay Update 7.25

BLOODSEEKER

Valve release Dota 2 Gameplay Update 7.25

BLOODRAGE

  • Bloodrage heal rescaled from 13/17/21/25% to 10/15/20/25%
Valve release Dota 2 Gameplay Update 7.25

BOUNTY HUNTER

  • Reworked Scepter. Now applies Jinada to Shuriken Toss, increases cast range to 650 and lowers cooldown to 6.
Valve release Dota 2 Gameplay Update 7.25

SHURIKEN TOSS

  • Shuriken Toss manacost from 135 to 120/125/130/135

TALENTS

  • Level 15 Talent changed from +50 Attack Speed to +75 Shuriken Toss Damage
  • Level 20 Talent changed from +125 Shuriken Toss Damage to +60 Attack Speed
Valve release Dota 2 Gameplay Update 7.25

BREWMASTER

Valve release Dota 2 Gameplay Update 7.25

PRIMAL SPLIT

  • Primal Split Fire brewling damage increased from 80/120/160 to 80/130/180
  • Primal Split Fire Permanent Immolation interval changed from 1 to 0.5

TALENTS

  • Level 20 Talent increased from +1500 Health to Primal Split Units to +1750
  • Level 25 Talent increased from -65s Primal Split Cooldown to -75s
Valve release Dota 2 Gameplay Update 7.25

BROODMOTHERTALENTS

  • Level 10 Talent increased from +200 Health to +250
Valve release Dota 2 Gameplay Update 7.25

CHAOS KNIGHT

Valve release Dota 2 Gameplay Update 7.25

PHANTASM

  • Phantasm cooldown reduced from 145 to 145/135/125
Valve release Dota 2 Gameplay Update 7.25

REALITY RIFT

  • Reality Rift cast range increased from 475/550/625/700 to 550/600/650/750
Valve release Dota 2 Gameplay Update 7.25

CLINKZ

Valve release Dota 2 Gameplay Update 7.25

DEATH PACT

  • Death Pact no longer has a neutral level requirement
Valve release Dota 2 Gameplay Update 7.25

BURNING ARMY

  • Burning Army damage increased from 28% to 30%
Valve release Dota 2 Gameplay Update 7.25

CRYSTAL MAIDEN

Valve release Dota 2 Gameplay Update 7.25

FREEZING FIELD

  • Freezing Field Scepter Frostbite timer reduced from 2.5 to 2.0
Valve release Dota 2 Gameplay Update 7.25

DARK SEER

Valve release Dota 2 Gameplay Update 7.25

SURGE

  • Surge movement speed changed from 70% to +250
  • Surge cooldown increased from 16/14/12/10 to 19/16/13/10

TALENTS

  • Level 10 Talent changed from +90 Damage to +125 Ion Shell Radius
Valve release Dota 2 Gameplay Update 7.25

DAZZLE

  • Reworked Scepter. When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away).

TALENTS

  • Level 10 Talent reduced from +75 Damage to +60
Valve release Dota 2 Gameplay Update 7.25

DEATH PROPHET

Valve release Dota 2 Gameplay Update 7.25

EXORCISM

  • Exorcism now provides a 20% movement speed increase
Valve release Dota 2 Gameplay Update 7.25

DRAGON KNIGHT

  • Base movement speed increased by 5
Valve release Dota 2 Gameplay Update 7.25

DROW RANGER

  • Attack animation improved from 0.65 to 0.55
Valve release Dota 2 Gameplay Update 7.25

EARTH SPIRIT

  • Agility gain increased from 1.5 to 2.4

TALENTS

  • Level 10 Talent increased from +50 Damage to +65
  • Level 10 Talent increased from +300 Rolling Boulder Distance to +400
  • Level 20 Talent increased from +15% Spell Amplification to +20%
Valve release Dota 2 Gameplay Update 7.25

ELDER TITANTALENTS

  • Level 15 Talent increased from +15% Magic Resistance to +20%
  • Level 20 Talent increased from +100 Echo Stomp Damage to +125
Valve release Dota 2 Gameplay Update 7.25

EMBER SPIRIT

Valve release Dota 2 Gameplay Update 7.25

SEARING CHAINS

  • Searing Chains cooldown reduced from 14/12/10/8 to 11/10/9/8
  • Searing Chains manacost rescaled from 110 to 80/90/100/110

TALENTS

  • Level 10 Talent increased from +275 Flame Guard Absorption to +350
Valve release Dota 2 Gameplay Update 7.25

ENCHANTRESS

Valve release Dota 2 Gameplay Update 7.25

SPROINK

  • Sproink distance increased from 450 to 500
Valve release Dota 2 Gameplay Update 7.25

ENIGMA

  • Base intelligence increased by 3
Valve release Dota 2 Gameplay Update 7.25

BLACK HOLE

  • Black Hole damage increased from 50/100/150 to 100/150/200

TALENTS

  • Level 15 Talent increased from +40 Malefice Instance Damage to +100
Valve release Dota 2 Gameplay Update 7.25

GRIMSTROKE

Valve release Dota 2 Gameplay Update 7.25

PHANTOM’S EMBRACE

  • Phantom’s Embrace rend damage increased from 80/170/260/350 to 120/200/280/360

TALENTS

  • Level 15 Talent increased from +15% Spell Amplification to +20%
  • Level 20 Talent increased from +600 Stroke of Fate Cast Range to +800
Valve release Dota 2 Gameplay Update 7.25

GYROCOPTER

  • Attack backswing reduced from 0.97 to 0.65
  • Strength gain increased from 2.3 to 2.5
Valve release Dota 2 Gameplay Update 7.25

FLAK CANNON

  • Flak Cannon attack count from 3/4/5/6 to 2/3/4/5
  • Flak Cannon cooldown reduced from 40 to 20
  • Flak Cannon duration reduced from 15 to 10
Valve release Dota 2 Gameplay Update 7.25

CALL DOWN

  • Call Down missile two damage increased from 100/150/200 to 200/275/350
  • Call Down cooldown increased from 55/50/45 to 90

TALENTS

  • Level 20 Talent increased from -25s Call Down Cooldown to -50s
Valve release Dota 2 Gameplay Update 7.25

HUSKAR

Valve release Dota 2 Gameplay Update 7.25

BERSERKER’S BLOOD

  • Berserker’s Blood max attack speed reduced from 160/220/280/340 to 140/200/260/320
Valve release Dota 2 Gameplay Update 7.25

JUGGERNAUT

  • Reworked Scepter. Grants Swift Slash. Performs a mini omnislash that lasts 0.8 seconds. Cast Range 650. Cooldown 15. Manacost 100
Valve release Dota 2 Gameplay Update 7.25

KEEPER OF THE LIGHTTALENTS

  • Level 10 Talent changed from +6% Spell Amplification to -3s Blinding Light Cooldown
  • Level 15 Talent changed from +1 Will-O-Wisp Health Count to +2 Will-O-Wisp Flicker
  • Level 20 Talent changed from +40% Magic Resistance to +250 Will-O-Wisp AoE
  • Level 25 Talent changed from +3 Will-O-Wisp Flicker to +3 Will-O-Wisp Health Count
Valve release Dota 2 Gameplay Update 7.25

KUNKKATALENTS

  • Level 10 Talent increased from +6 Armor to +7
  • Level 25 Talent increased from +60% Tidebringer Cleave to +80%
Valve release Dota 2 Gameplay Update 7.25

LEGION COMMANDERTALENTS

  • Level 15 Talent increased from +65 Overwhelming Odds Hero Damage to +80
Valve release Dota 2 Gameplay Update 7.25

LESHRAC

  • Agility gain increased from 2.3 to 2.8
  • Attack backswing reduced from 0.77 to 0.6
Valve release Dota 2 Gameplay Update 7.25

PULSE NOVA

  • Pulse Nova activation cost reduced from 70/90/110 to 70
Valve release Dota 2 Gameplay Update 7.25

LINA

  • Attack point reduced from 0.75 to 0.65
  • Attack backswing reduced from 0.78 to 0.6
Valve release Dota 2 Gameplay Update 7.25

LONE DRUIDTALENTS

  • Level 10 Talent changed from +125 Attack Range to +30 Spirit Bear Movement Speed
Valve release Dota 2 Gameplay Update 7.25

LUNA

  • Base strength increased from 18 to 21
  • Base intelligence increased from 18 to 23
  • Agility gain reduced from 3.6 to 3.4
Valve release Dota 2 Gameplay Update 7.25

LYCAN

Valve release Dota 2 Gameplay Update 7.25

FERAL IMPULSE

  • Feral Impulse health regen increased from 1/3/5/7 to 2/4/6/8
Valve release Dota 2 Gameplay Update 7.25

SHAPESHIFT

  • Shapeshift duration increased from 18 to 22
Valve release Dota 2 Gameplay Update 7.25

MAGNUS

Valve release Dota 2 Gameplay Update 7.25

SHOCKWAVE

  • Shockwave slow duration increased from 0.75 to 0.9

TALENTS

  • Level 10 Talent increased from +200 Health to +250
  • Level 15 Talent increased from +75 Shockwave Damage to +100
Valve release Dota 2 Gameplay Update 7.25

MARS

Valve release Dota 2 Gameplay Update 7.25

GOD’S REBUKE

  • God’s Rebuke scepter now always lowers the cooldown rather than just during Arena of Blood
  • God’s Rebuke scepter cooldown from 1.4 to 3.5
Valve release Dota 2 Gameplay Update 7.25

MEDUSATALENTS

  • Level 15 Talent increased from +25% Mystic Snake Mana Gain to +40%
Valve release Dota 2 Gameplay Update 7.25

MIRANA

  • Base damage increased by 2
Valve release Dota 2 Gameplay Update 7.25

SACRED ARROW

  • Sacred Arrow damage increased from 40/120/200/280 to 60/150/240/330
Valve release Dota 2 Gameplay Update 7.25

NATURE’S PROPHET

  • Attack backswing reduced from 0.77 to 0.6
Valve release Dota 2 Gameplay Update 7.25

WRATH OF NATURE

  • Wrath of Nature cooldown increased from 60 to 85
  • Wrath of Nature now provides you with +4/5/6 damage per unit killed for 50 seconds.
Valve release Dota 2 Gameplay Update 7.25

NIGHT STALKER

  • Base intelligence increased by 2
  • Base health regen increased by 0.5
  • Movement speed increased from 295 to 300

TALENTS

  • Level 15 Talent increased from +15% Lifesteal to +25%
  • Level 25 Talent increased from -40s Dark Ascension Cooldown to -60s
Valve release Dota 2 Gameplay Update 7.25

OGRE MAGI

  • Base armor reduced by 1
Valve release Dota 2 Gameplay Update 7.25

PHOENIX

  • Base health regen increased from 0.5 to 1
  • Base damage increased by 2
Valve release Dota 2 Gameplay Update 7.25

PUCK

  • Base damage reduced by 2
Valve release Dota 2 Gameplay Update 7.25

PUDGE

  • Base health regen increased from 0 to 1
Valve release Dota 2 Gameplay Update 7.25

FLESH HEAP

  • Flesh Heap now provides 8/10/12/14% Magic Resistance instead of health regen
Valve release Dota 2 Gameplay Update 7.25

PUGNA

Valve release Dota 2 Gameplay Update 7.25

NETHER WARD

  • Nether Ward mana drain rescaled from 0.3/0.6/0.9/1.2% to 0.6/0.8/1/1.2%
Valve release Dota 2 Gameplay Update 7.25

LIFE DRAIN

  • Life Drain damage reduced from 175/275/375 to 150/225/300
  • Life Drain cooldown reduced from 22 to 7
  • Life Drain Scepter now also increases damage to 200/300/400
  • Life Drain break distance reduced from 1000 to 900
Valve release Dota 2 Gameplay Update 7.25

QUEEN OF PAIN

Valve release Dota 2 Gameplay Update 7.25

SHADOW STRIKE

  • Shadow Strike slow increased from 20/30/40/50% to 20/35/50/65%
Valve release Dota 2 Gameplay Update 7.25

SONIC WAVE

  • Sonic Wave cooldown reduced from 135 to 125
Valve release Dota 2 Gameplay Update 7.25

RIKITALENTS

  • Level 15 Talent reduced from +35 Damage to +30
Valve release Dota 2 Gameplay Update 7.25

RUBICK

Valve release Dota 2 Gameplay Update 7.25

FADE BOLT

  • Fade Bolt manacost increased from 120/130/140/150 to 135/140/145/150
Valve release Dota 2 Gameplay Update 7.25

SAND KING

Valve release Dota 2 Gameplay Update 7.25

CAUSTIC FINALE

  • Caustic Finale slow duration increased from 3 to 3/3.5/4/4.5
  • Caustic Finale now reduces attack speed as well
Valve release Dota 2 Gameplay Update 7.25

EPICENTER

  • Epicenter damage per pulse increased from 110 to 110/120/130
Valve release Dota 2 Gameplay Update 7.25

SHADOW DEMON

Valve release Dota 2 Gameplay Update 7.25

DEMONIC PURGE

  • Demonic Purge damage increased from 250/350/450 to 300/400/500
Valve release Dota 2 Gameplay Update 7.25

SILENCER

  • Intelligence steal is now part of Glaives of Wisdom instead of being innate

TALENTS

  • Level 15 Talent increased from +12% Arcane Curse Slow to +14%
Valve release Dota 2 Gameplay Update 7.25

SLARK

Valve release Dota 2 Gameplay Update 7.25

POUNCE

  • Pounce scepter distance reduced from 1200 to 1100
Valve release Dota 2 Gameplay Update 7.25

SNAPFIRE

  • Added Scepter ability, Gobble Up. Allows you to swallow an allied creep or hero and spit it towards enemies, stunning enemies in the area for 1.5 seconds and leaving a glob on the floor dealing 100 DPS for 3 seconds. Units can stay in his belly up to 3 seconds. Impact radius 400. Cooldown 40 seconds. Cast Range 150
Valve release Dota 2 Gameplay Update 7.25

SCATTERBLAST

  • Scatterblast cooldown increased from 10 to 13/12/11/10
Valve release Dota 2 Gameplay Update 7.25

SNIPER

  • Base damage increased by 4
Valve release Dota 2 Gameplay Update 7.25

HEADSHOT

  • Headshot damage reduced from 30/60/90/120 to 20/50/80/110
Valve release Dota 2 Gameplay Update 7.25

ASSASSINATE

  • Assassinate Scepter cast time reduced from 1 to 0.5 seconds
Valve release Dota 2 Gameplay Update 7.25

SPECTRE

  • Base health regen increased from 1.5 to 2.5
Valve release Dota 2 Gameplay Update 7.25

SHADOW STEP

  • Shadow Step scepter ability cooldown reduced from 70 to 35
Valve release Dota 2 Gameplay Update 7.25

SPIRIT BREAKER

  • Reworked Scepter. Increases Charge of Darkness movement speed by 100 and reduces cooldown by 5.
Valve release Dota 2 Gameplay Update 7.25

STORM SPIRIT

  • Base attack speed increased from 100 to 110
Valve release Dota 2 Gameplay Update 7.25

SVEN

  • Base movement speed increased by 5
Valve release Dota 2 Gameplay Update 7.25

TECHIESTALENTS

  • Level 25 Talent increased from +25 Mines Movement Speed to +75
Valve release Dota 2 Gameplay Update 7.25

TEMPLAR ASSASSIN

Valve release Dota 2 Gameplay Update 7.25

PSIONIC PROJECTION

  • Psionic Projection scepter ability cast time reduced from 2 to 1 second
Valve release Dota 2 Gameplay Update 7.25

TERRORBLADE

Valve release Dota 2 Gameplay Update 7.25

METAMORPHOSIS

  • Metamorphosis Scepter is now a standalone ability you gain while in Metamorphosis. Cooldown 90.

TALENTS

  • Level 10 Talent increased from +20 Movement Speed to +25
  • Level 10 Talent increased from +15% Evasion to +20%
  • Level 15 Talent increased from +250 Health to +300
  • Level 15 Talent increased from +25 Attack Speed to +30
  • Level 20 Talent increased from -8s Reflection Cooldown to -10s
Valve release Dota 2 Gameplay Update 7.25

TIDEHUNTER

  • Base strength increased by 3
Valve release Dota 2 Gameplay Update 7.25

TINKERTALENTS

  • Level 10 Talent changed from +125 Cast Range to +150
  • Level 15 Talent changed from +2s March of the Machines Duration to +3s
Valve release Dota 2 Gameplay Update 7.25

TINY

  • Attack backswing reduced from 1 to 0.7
Valve release Dota 2 Gameplay Update 7.25

TREANT PROTECTOR

Valve release Dota 2 Gameplay Update 7.25

NATURE’S GUISE

  • Nature’s Guise regen amplification increased from 25% to 40%
Valve release Dota 2 Gameplay Update 7.25

TUSK

  • Base movement speed increased by 5
Valve release Dota 2 Gameplay Update 7.25

ICE SHARDS

  • Ice Shards damage increased from 60/120/180/240 to 70/140/210/280
Valve release Dota 2 Gameplay Update 7.25

UNDYING

Valve release Dota 2 Gameplay Update 7.25

TOMBSTONE

  • Tombstone zombies damage increased from 36 to 46
Valve release Dota 2 Gameplay Update 7.25

URSA

Valve release Dota 2 Gameplay Update 7.25

FURY SWIPES

  • Fury Swipes damage increased from 7/14/21/28 to 10/20/30/40
Valve release Dota 2 Gameplay Update 7.25

OVERPOWER

  • Overpower attack count reduced from 4/5/6/7 to 3/4/5/6
  • Overpower cooldown reduced from 16/14/12/10 to 16/13/10/7
  • Overpower manacost reduced from 75 to 55/60/65/70
Valve release Dota 2 Gameplay Update 7.25

ENRAGE

  • Enrage no longer has a Fury Swipes multiplier
  • Enrage duration increased from 4 to 4/4.5/5
  • Enrage cooldown reduced from 70/50/30 to 50/40/30
  • Enrage now grants +50% Status Resistance

TALENTS

  • Level 25 Talent changed from Enrage +80% Status Resistance to +3 Overpower Attacks
Valve release Dota 2 Gameplay Update 7.25

VENGEFUL SPIRIT

Valve release Dota 2 Gameplay Update 7.25

MAGIC MISSILE

  • Magic Missile cast range increased from 500 to 550
  • Magic Missile damage rescaled from 100/175/250/325 to 90/180/270/360
Valve release Dota 2 Gameplay Update 7.25

VIPER

Valve release Dota 2 Gameplay Update 7.25

VIPER STRIKE

  • Viper Strike damage increased from 60/100/145 to 80/120/160

TALENTS

  • Level 10 Talent increased from +8% Spell Lifesteal to +10%
Valve release Dota 2 Gameplay Update 7.25

VISAGE

  • Base attack speed increased from 100 to 110
Valve release Dota 2 Gameplay Update 7.25

SOUL ASSUMPTION

  • Soul Assumption collection radius increased from 1375 to 1500
  • Soul Assumption cast range increased from 900 to 1000

TALENTS

  • Level 25 Talent changed from -2s Gravekeeper’s Cloak to +6 Gravekeeper’s Cloak Stacks
Valve release Dota 2 Gameplay Update 7.25

VOID SPIRIT

  • Added Scepter. Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies for 2 seconds.
Valve release Dota 2 Gameplay Update 7.25

WARLOCK

Valve release Dota 2 Gameplay Update 7.25

SHADOW WORD

  • Shadow Word cast point improved from 0.5 to 0.4

TALENTS

  • Level 10 Talent increased from +150 Cast Range to +175
  • Level 20 Talent increased from 300 Shadow Word AoE to 375
Valve release Dota 2 Gameplay Update 7.25

WEAVER

  • Base intelligence increased from 13 to 16
  • Intelligence gain increased from 1.8 to 2.0
  • Base mana regen increased from 0.4 to 0.75
Valve release Dota 2 Gameplay Update 7.25

SHUKUCHI

  • Shukuchi movement bonus increased from +225 to +220/240/260/280
Valve release Dota 2 Gameplay Update 7.25

WINDRANGER

  • Intelligence gain increased from 3 to 3.6
Valve release Dota 2 Gameplay Update 7.25

WINTER WYVERN

Valve release Dota 2 Gameplay Update 7.25

COLD EMBRACE

  • Cold Embrace is now considered a heal instead of regen
Valve release Dota 2 Gameplay Update 7.25

WITCH DOCTOR

  • Paralzying Casks manacost reduced from 110/120/130/140 to 80/100/120/140
Valve release Dota 2 Gameplay Update 7.25

DEATH WARD

  • Death Ward Scepter no longer has a bounce limit
Valve release Dota 2 Gameplay Update 7.25

WRAITH KING

Valve release Dota 2 Gameplay Update 7.25

VAMPIRIC AURA

  • Vampiric Aura lifesteal reduced from 6/12/18/24% to 5/10/15/20%
  • Vampiric Aura lifesteal and damage on your hero is now 1.5x
Valve release Dota 2 Gameplay Update 7.25

ZEUS

  • Base movement speed increased from 295 to 300
  • Attack point improved from 0.45 to 0.35

Written by Shaun Grimley

I see a little silhouetto of a man, Scaramouch, Scaramouch will you do the Fandango?

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