Mount & Blade II: Bannerlord multiplayer closed beta is on the way
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Mount & Blade II: Bannerlord multiplayer closed beta is on the way

Mount & Blade II: Bannerlord is one of the most anticipated games since its announcement WAY back in 2012. To say development has been slow is an understatement, so when any news comes across my desk regarding Mount & Blade II, it’s a BIG deal. A recent developer blog posted to Steam details news regarding Skirmishes, a multiplayer mode that is upon from its conception in Mount & Blade: Warband. Skirmish is a 6v6 PvP mode where you’ll test your individual combat skills against fellow humans, no bots will be present in this mode. But the real interesting news to take from this dev blog is that an upcoming closed multiplayer beta is planned and by the sounds of it, not too far away. No date was mentioned, but as the blog states that “a lot of work needed to fine tune and balance everything”, I’d expect this multiplayer closed beta sooner rather than later. For the meantime, here’s some information regarding the Skirmish mode that will be present in Bannerlord.

For now, enjoy the campaign teaser from 2018

“The primary idea behind Skirmish’s design is asymmetry. Most multiplayer games strive to have a well-balanced mix of classes and characters where no single class is dominant. We considered going this route early in the design process but decided that this wouldn’t work at all in a game that aims to represent medieval battles where armoured knights mounted on destriers would share the field with peasants with pitchforks. Of course, there were ways to nerf the stronger classes, as we could easily make knights extremely slow and sluggish or give them reduced damage. However such moves would be kind of unrealistic and immersion breaking and so go against the spirit of our game…” says Callum, the Community Manager of TaleWorlds Entertainment.

“The solution we found was to have a game mode with limited spawns, where the number of spawns you can have depends on the quality of your class choices. To facilitate this, we introduced a points system. Players start with a set amount of points that they can spend to select a class for each spawn during a round. Higher tier troops with better equipment cost much more, which limits the number of times they can be selected by a single player each round, whereas low tier troops are much cheaper, giving players the option of an additional one or two spawns for that round. At the end of the round, if you have unspent points, a limited amount of these can be carried over to the next round, which in turn opens up more tactical options for teams.”

To have a read of the dev blog yourself, head over to the official Mount & Blade II: Bannerlord Steam page or click here.

Written by Shaun Grimley

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