Larian Studios, known for their outstanding work with Divinity: Original Sin and Divinity: Original Sin 2, have announced that Divinity: Fallen Heroes is in development. Fallen Heroes promises to be a mix of Original Sin’s tactical turn-based combat combined with Dragon Commander’s decision-making elements, think X-COM set in the Divinity world of Rivellon.
I’m a huge fan of the Divinity series. In fact, I have played nearly 300 hours of Divinity: Original Sin 1 & 2 and about to start another play-through of D:OS2. So when news of a new Divinity broke I was more excited than Jimmy when his Sunday UberEats meal arrives to sooth his hangover. But I did have some initial concerns as Larian Studios mentioned that they won’t be developing Fallen Heroes completely in house, Danish studio Logic Artists (known most noticeably for Expeditions: Conquistador) will be assisting with Fallen Hero. This all came about last year where Larian Studios contacted Logic Artists and sent them a build of Divinity with the task to “develop a game in which your narrative choices affect which missions you can play– and where your performance during these missions would affect subsequent narrative options”. The outcome? “The result was truly awesome” Larian Studios ecstatically confirmed. This instantly put my mind at ease, If Larian Studios were impressed with their work on Divinity, then that’s good enough for me.
Divinity: Fallen Heroes takes place after the events of Original Sin 2. Players will take on the role of a commander in the Divine Order with the objective of bringing the half-demon Malady to justice for stealing the Order’s doomsday weapons. It won’t be a quick journey, this is one thing I can guarantee about any Divinity game. Fallen Hero will feature 60 missions, with plenty of familiar faces such as Malady, Fane, Ifan, Lohse, Sebille, Red Emperor and Beast, with some potentially new faces too. The combat system will be improved upon also, with one noticeable change already observed with the turn order for combat being team based, rather than stat based. Unfortunately, 4 player co-op seen in D:OS2 is gone, but the more traditional 2 player co-op is still present and there is a nice twist. If you and your friend make different decisions when prompted, your followers will side with whoever’s decisions they like more. So, make sure your party likes you more than your friend. Finally, despite Fallen Hero focusing on tactics and combat, there is still elements of a traditional RPG where your decisions impact the story. Obviously not to the same degree as previous Divinity games, but hopefully enough to feel like your decisions matter.
For more information, head over to www.divinityfallenheroes.com and have a look. Larian Studios confirmed that Fallen Heroes will be released “some time later this year”, personally I can’t wait!