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Superliminal Review – Perception is Reality

Nothing is quite as it seems

Perception is reality — This is the occurring theme throughout Superliminal that at first, I thought was nothing more than a clever marketing slogan. But as I progressed throughout the game, I discovered a deeper understanding of not only the quote, but of the underlying message that developers Pillow Castle Games embedded throughout the game.

I’m a huge fan.. of this huge fan

Superliminal is a unique puzzler that focuses on perception, more precisely altering your perception of reality to overcome various obstacles. These obstacles take place within your dreams and actually reminds me of a blend of three great movies- Inception, The Truman Show, and Groundhog Day. Combine these movies with great puzzler’s such as Portal 2 and The Stanley Parable, and you’re left with the end product — Superliminal.

Want some cheese?

Superliminal revolves around an experimental dream therapy clinic where you play as a patient who is trapped within a lucid dream. Each day within the game more-or-less plays out the same; your alarm goes off, listen to propaganda messages from clinic founder Dr. Glenn Price (who will encourage you to think outside the box), and then you overcome a number of puzzles to solve — sounds a lot like reality, doesn’t it?

Imagine an apple sitting on a table, you walk over to it and pick it up – it’s a normal sized apple, perfect size to eat as a snack. But raise it to your eyes and suddenly it looks bigger; you’ve changed your perception of the apple. This is the key to Superliminal, but physical manipulation of objects isn’t the only form of manipulation you’ll need to master; optical manipulation is just as prevalent throughout the game. For instance, you see a door in the distance and walk up to it, only to realize it’s painted on. You notice there’s a cut out of a lamp missing from the door, looking around the room you locate the lamp in question. As you move around the lamp you realize that you can complete the painting of the door by visually getting the perfect angle and lining up both objects. Suddenly, this illusion becomes a reality and you can now physically walk through the door… magic!

Written by Shaun Grimley

I see a little silhouetto of a man, Scaramouch, Scaramouch will you do the Fandango?

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