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Control Review – Welcoming us to the Astral Plane

Time to regain Control

Control /kənˈtrəʊl/ noun; the power to influence or direct people’s behavior or the course of events.

Remedy are known for developing cinematic blockbusters that push the boundaries of cinematics, immersion and story-telling. Control is no different. At first glance, Control appears to be a sci-fi action-adventure game that integrates supernatural elements with high-paced gunplay, but as Control’s story begins to unfold you begin to appreciate Remedy’s talents of not only telling a story, but also their ability to developing a game that doesn’t rely on current trends or big-name IP. Remedy stick to their guns and deliver an experience that is worthy of the big screen.

Control revolves around a secretive agency based in New York called The Federal Bureau of Control – a secretive government organization dedicated to the capture, containment and research of paranatural objects and phenomena. The Bureau Headquarters is located within The Oldest House- an austere, brutalist building in the middle of Manhattan that despite its physical appearance, is a vast Place of Power that endlessly reflects, replicates and distorts all materials in its location.

Due to its shifting and unbalanced nature, The Bureau has established a number of Control Points within the building to maintain balance. Loose control of these Control Points and who knows what strange dimensions can seep in. The Oldest House has been infested by an otherworldly threat known as The Hiss. This Hiss have invaded deep into The Oldest House, controlling a number of key Control Points and consuming everyone in its path. You play as Jesse Faden, a strong, determined protagonist that is gifted with supernatural powers she gained from a mysterious event during her childhood. Jesse arrives at The Bureau desperate for answers of not only her past, but also the truth about her missing brother, Jason.

You arrive to an empty building, well not exactly empty… you’re welcomed by lifeless, levitating bodies that have been affected by The Hiss. Amongst the dark shadows you are drawn to a voice, the voice of a man named Zachariah Trench. As you approach his voice a gunshot is heard… he’s dead, apparent suicide.

At first glance the weapon appears to be an ordinary handgun, but you soon realize this weapon isn’t meant for this reality. Instead, the weapon is an Object of Power that is only meant for the Director. This Object of Power is a Service Weapon that only Directors can bind.

Has anyone ever wanted a floppy disk this much? Ever?

What does this mean? Are you the new Director? Did the Hiss kill Trench? Where is Jason? All you know is that you’re trapped in the Bureau’s HQ and you must regain Control.

Written by Shaun Grimley

I see a little silhouetto of a man, Scaramouch, Scaramouch will you do the Fandango?

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